Moonie's Alter Ego

Master storyboard — story & cast · symbol library · the board · mechanics · features · wins & brand.

RTP 96.26% ± 0.432 · Max win 5,000× · 6-reel scatter-pays tumble slot

Part A · Story & Cast
Moonie's Alter Ego — title logo

One man. Two halves. One girl.

Moonie crest Dumpie crest
Story & Cast
PAGE 1
Part A · Story & Cast

The Premise

Moonie's Alter Ego — key art, Moonie and Dumpie flanking the Femme

Can Moonie beat his alter ego Dumpie to win the girl of his dreams?

Moonie plants his heart multipliers with the goal of a Max Win; his bad alter ego Dumpie destroys them with his cigar.

Find the valuable Hidden Epic Bonus by choosing a card during the Super Bonus Upgrade Duel or through the Mystery Bonus Buy.

Moonie's Multipliers: up to 100x.
They uniquely stick and stack across spins.

WIN UP TO 5,000×
Moonie is chasing the girl of his dreams. His own devil half, Dumpie, keeps sabotaging him. Moonie builds. Dumpie tears down. That fight is the mechanic.
Story & Cast
PAGE 2
Part A · Story

What makes it different

Four mechanics that do not usually appear together — and every number on this page is a shipped one.

01The hook
Moonie raising a martini
×100 Up tothe ceiling a single reel can climb to

The multipliers do not reset.

A heart promoted to the top of a reel stays there, spin after spin — and every new heart on that reel adds to it. Most games hand you a multiplier for one spin. This one hands you a position to defend.

PersistsAddsCaps at ×100

They pay forward — never on the win that planted them.

02
Dumpie with cigar and whiskey

A living antagonist

Dumpie's cigar climbs the reels to destroy what you built. Every multiplier standing is something at risk — the tension is ownership, not luck.

03
6×6

An extra row, behind a curtain

The free-spins board opens to 6 × 6. The sixth row exists only inside the feature, behind curtain gates the two of them fight over while you play.

04
Hidden
Epic
Bonus

Two roads to the Hidden Epic

Every Super Bonus you are dealt deals two cards; 2.16% turns Moonie's and opens the Hidden Epic. Or buy Mystery, where 10% of reveals land on it directly.

Story
PAGE 3
Part A · Story & Cast

The Duality

Moonie raising a martini — the good half

UP — plants multipliers, wins grow.

Dumpie with cigar and whiskey — the devil half

DOWN — burns them away, wins fall.

PeriwinkleMoonie · orbs · reward
Coral–crimsonDumpie · bolt · risk
Goldframing · deco · type
Navypanels · plaques
Femme redthe prize
Story & Cast
PAGE 4
Part A · Story & Cast

Moonie — Pose Sheet

Moonie — main pose
Main
Moonie — action pose
Action
Moonie — celebration pose, martini toast
Celebration

Fedora, trench coat, hopeful grin — the everyman.

Story & Cast
PAGE 5
Part A · Story & Cast

Dumpie — Pose Sheet

Dumpie — main pose
Main
Dumpie — action pose, whiskey and cigar
Action
Dumpie — celebration pose, double cigars
Celebration

Same man, horns through the hat, tail, cigar, whiskey — cheeky, never sinister.

Story & Cast
PAGE 6
Part A · Story & Cast

The Femme — Pose Sheet

The Femme — red gown, main pose
Main · Red Gown
The Femme — blowing a kiss
Blowing a Kiss

The prize — 1940s pin-up glamour, red gown, red lips.

Story & Cast
PAGE 7
Part B · Symbol Library

Low pays — idle

All symbols 512 × 512, frameless, transparent — the engine draws the cell frame; each royal wears its card-value glow.

Ace — idle symbol
ace.idle
King — idle symbol
king.idle
Queen — idle symbol
queen.idle
Jack — idle symbol
jack.idle

Art-deco card royals — the low band.

Symbol Library
PAGE 8
Part B · Symbol Library

Premiums — idle

Five premiums in ascending pay order, left to right — premiums wear the neutral blue engine glow.

Lipstick — idle symbol
lipstick.idle
Bouquet — idle symbol
bouquet.idle
Lingerie — idle symbol
lingerie.idle
Ring — idle symbol
ring.idle
Femme — top premium idle symbol
femme.idle · top premium

The Femme largest and last — the hierarchy reads instantly.

Symbol Library
PAGE 9
Part B · Symbol Library

Specials — idle

The two specials, large — both on the neutral blue engine glow.

Wild — idle symbol
wild.idle
Scatter — idle symbol
scatter.idle
Symbol Library
PAGE 10
Part B · Symbol Library

Break states — the full set

Ace idle — ghosted reference Ace — break frame
King idle — ghosted reference King — break frame
Queen idle — ghosted reference Queen — break frame
Jack idle — ghosted reference Jack — break frame
Lipstick idle — ghosted reference Lipstick — break frame
Bouquet idle — ghosted reference Bouquet — break frame
Lingerie idle — ghosted reference Lingerie — break frame
Ring idle — ghosted reference Ring — break frame
Femme idle — ghosted reference Femme — break frame
Wild idle — ghosted reference Wild — break frame
Scatter idle — ghosted reference Scatter — break frame

break art plays only when a winning symbol pops in a tumble. Scatters never shatter.

Symbol Library
PAGE 11
Part B · Symbol Library

Mechanic assets

Moonie's — the heart he plants

Orb — heart-bubble multiplier plate
orb — the engine stamps the ×value
Orb break — the popped heart
orb-break — the pop

Dumpie's — the cigar burn

Bolt tip — the ember head
boltTip
Bolt shaft — the burn trail
boltShaft
Bolt break — the ash burst
boltBreak

The curtains — gates & the win flash

Curtain gate — closed
gateClosed
Curtain gate — open
gateOpen
Win overlay — the win flash
winOverlay

The orb floats above its reel — never inside a cell; the gates seal the free-spins sixth row.

Symbol Library
PAGE 12
Part C · The Board & Mockups

Grid anatomy — the numbers

6 reels wide in every mode — the row count is what changes.

Base game — 6 × 5 · 30 cells
Free spins — 6 × 6 · 36 cells · top row is the curtain row
RowsCellsMockup size @ 512 px cells
Base game5303072 × 2560
Free spins6 (5 + curtain row)363072 × 3072
The 6th row sits at the top of each reel behind a curtain gate and exists only in free spins.
The cell frame is engine-drawn and identical on every cell; only its glow colour varies — neutral blue for premiums and specials, the card-value hue for the four royals.
The Board & Mockups
PAGE 13
Part C · The Board & Mockups

Base game mockup — portrait

Temptations backdrop — portrait
King
Ace
Bouquet
Queen
Jack
Ring
Queen
Lipstick
King
Wild
Ace
Jack
Jack
Ring
Queen
King
Scatter
Lingerie
Ace
King
Jack
Bouquet
Queen
Ace
Lipstick
Queen
Ace
Jack
King
Femme
BALANCE$1,000.00
≫
SPIN
⟳
BET− $1.00 +
☰
Buy button — opens the buy chooser Spin-modes button — opens the spins page
The Board & Mockups
PAGE 14
Part C · The Board & Mockups

Base game mockup — landscape

Temptations backdrop — landscape
King
Ace
Bouquet
Queen
Jack
Ring
Queen
Lipstick
King
Wild
Ace
Jack
Jack
Ring
Queen
King
Scatter
Lingerie
Ace
King
Jack
Bouquet
Queen
Ace
Lipstick
Queen
Ace
Jack
King
Femme
BALANCE$1,000.00
Buy button — opens the buy chooser Spin-modes button — opens the spins page
SPIN
BET− $1.00 +
⟳
≫
☰
♪

Landscape HUD carries everything: balance and the two special buy/spin doors on the left, SPIN centre, bet stepper and utilities right — the cast flanks the reels.

The Board & Mockups
PAGE 15
Part C · The Board & Mockups

The left rail

Close-up of the rail's two CTAs — each opens a chooser page in Part E.

Buy button — gold medallion, heart, BUY and coins
buy-button → the buy page · p23
Spin-modes button — left-rail CTA
spin-button → the spins page · p24
buy-button — opens the buy page (Page 23): Bonus · Super · Mystery. Buy the feature outright.
spin-button — opens the spins page (Page 24): Boosted · Multi · Super Multi. Arm a better spin.
Naming note: the left rail's spin-button is the CTA that opens the spin-modes page — not the HUD's spin-the-reels action. Two different controls; keep them visually distinct. The HUD spin button itself carries the active spin mode — it is the mode indicator, not a separate icon (Page 31).

Two doors — buy a feature, or buy a better spin.

The Board & Mockups
PAGE 16
Part C · The Board & Mockups

Free-spins mockup — the 6 × 6 board

Gate closed — row sealed
Gate closed — row sealed
Lipstick, mid-revealGate mid-part
Bouquet, mid-revealGate mid-part
RingGate open — live symbol in row 6
QueenGate open — live symbol in row 6
King
Ace
Bouquet
Queen
Jack
Ring
Queen
Lipstick
King
Wild
Ace
Jack
Jack
Ring
Queen
King
Scatter
Lingerie
Ace
King
Jack
Bouquet
Queen
Ace
Lipstick
Queen
Ace
Jack
King
Femme
Gate row, left to right: two sealed · two mid-part · two open with a live symbol in row 6. An open gate = that reel lands 6 tall — more symbols, more scatter chances — and the bolt's climb path gets one row longer.
The Board & Mockups
PAGE 17
Part C · The Board & Mockups

The curtain row — detail

The stage curtain that seals each reel's 6th cell — free spins only.

gateClosed — red stage curtain, drawn
gateClosed — sealed
gateOpen — red stage curtain, parted
gateOpen — parted
Gate row — sealed
King
Queen
Jack
Ace
Lipstick
one reel — gate row above the five symbol rows

gateOpen has a transparent centre — the live symbol shows through the parted curtain. Closed, the row is sealed and out of play.

The Board & Mockups
PAGE 18
Part D · Mechanics

Moonie's Orbs — The Heart-Bubble Multipliers

Moonie plants hearts; Dumpie burns them. The romance made mechanical.

1
Multiplier wild, idle

A multiplier wild lands carrying a ×2–×25 value — the engine stamps the numeral.

2
Heart-bubble orb, stamped ×3×3
Queen
Ace
King
Jack
Lipstick

After pays it promotes — the ×value rises into a heart floating above that reel. Engine stamps ×3 on the plate.

3
Heart-bubble orb, stamped ×8×8
King
Jack
Queen
Bouquet
Ace

A second promote stacks onto the same heart — values add: ×3 + ×5 = ×8, stamped bigger.

Persistent. Hearts survive across spins — including base-game spins — and stack (+new value onto the same reel's heart). Any win touching that reel is multiplied. They reset only when Dumpie's cigar pops them (orb-break) or the player changes bet/mode (anti-exploit rule, warned in-UI).
Mechanics
PAGE 19
Part D · Mechanics

The Cigar Mech — Dumpie's Spear-Bolt

1
Heart orb above the reel
Queen
Ace
King
Jack
Cigar ember tip, row 1

The reel carries a heart — the cigar spawns at the bottom, ember tip in row 1.

2
Heart orb above the reel
Queen
Ace
King
Cigar ember tip, row 2
Barrel-covered dead cell

Climbs one row per tumble cycle.

3
Heart orb above the reel
Queen
Ace
Cigar ember tip, row 3
Barrel-covered dead cell
Barrel-covered dead cell

Climbs again — the shaft tiles seamlessly behind the tip.

4
Heart orb above the reel
Queen
Cigar ember tip, row 4
Barrel-covered dead cell
Barrel-covered dead cell
Barrel-covered dead cell

Tip nears the top — every row at/below it is dead.

5
Heart popping — orb-break
Cigar ember tip, row 5 — top-out
Barrel-covered dead cell
Barrel-covered dead cell
Barrel-covered dead cell
Barrel-covered dead cell

Top-out — the heart pops, its value lost.

6
Cigar bursting into ash

The cigar snaps and bursts into ash — the reel is free again.

Mechanics
PAGE 20
Part D · Mechanics

The Tumble Sequence

Win-driven only: win → pay → shatter → fall → refill → re-evaluate.

1

Win lands — 8+ matching symbols anywhere pay. Three rings on this reel are part of the win.

2

Pay — every winning cell flashes the shared win overlay.

3

Shatter — the winning symbols pop to their break art.

4

Fall — the survivors drop, leaving gaps at the top.

5

Refill — new symbols drop in from the top and the board re-evaluates.

The chain continues while new wins form. Break art plays here on every winning symbol — and in one other place: a cell the cigar's ember swallows wears its break art, dimmed, for as long as the cigar covers it.

Mechanics
PAGE 21
Part D · Mechanics

The Gate War

Free spins only. Runs once per spin, before the reels land, across 6 independent gates.

Curtain gate, closed
gateClosed — sealed · reel lands 5 tall
Curtain gate, parted
gateOpen — parted · reel lands 6 tall
Step 1 — Moonie acts first. Open a closed gate or push a bolt back one row.
Step 2 — then Dumpie. Close an open gate.
Closing a gate onto a bolt whose tip is in the gate row destroys that reel's orb and clears the bolt.

An open gate = that reel lands 6 tall — more symbols, more scatter chances — and the bolt's climb path gets one row longer.

Mechanics
PAGE 22
Part E · Feature Pages

The Buy Page

Reached from the left rail's buy-button — three cards floating over a dimmed base board, equal size, evenly spaced. All three are 2790 × 5000, so they lay out 1:1 with no per-card scaling.

Buy card — Bonus
buy-bonus
Buy card — Super Bonus
buy-super
Buy card — Mystery
buy-mystery
CardCostWhat it buys
Bonus125×the 8-spin session
Super350×the Super Bonus — its 10-spin base, which the duel always lifts to 12 (or 16 on the Moonie card)
Mystery400×one draw — 50% Bonus / 40% Super / 10% Hidden Epic
Feature Pages
PAGE 23
Part E · Feature Pages

The Spins Page

Reached from the left rail's spin-button — same treatment, three cards: buy a better spin.

Spin card — Boosted Chance
spin-boosted
Spin card — Multi
spin-multi
Spin card — Super Multi
spin-super-multi
CardCostWhat it buys
Boosted3×~3.5× free-spins trigger chance that spin
Multi10×guaranteed multiplier-wild, ≤ ×5
Super Multi100×guaranteed, up to ×25

Each mode returns ~96% of its own cost. Costs are engine-overlaid, not baked into the card art.

On selection: the mode arms and the HUD spin button recolours and gains its DISABLE overlay (Page 31). The mode stays active — at its multiplied cost — until the player disables it.

Feature Pages
PAGE 24
Part E · Feature Pages

Trigger Ladder

Scatters anywhere on the board buy the round in — two tiers, and every Super Bonus dealt at trigger deals the cards.

Scatter symbol
the scatter — pays its own ladder and triggers the round
ScattersFeatureSpins
3Moonie Bonus8
4+Super Bonus + the Upgrade Duel10 → 12
at the duelHidden Epic — the Moonie card16
Retrigger: half the current tier — +4 Bonus, +5 Super, +8 Hidden Epic. Session cap 40. Four scatters inside a Bonus also promote it to Super for the rest of the run — stronger reels, no cards.

There is no 5-scatter tier. Four scatters or more is a Super Bonus, and every Super Bonus dealt at trigger opens the cards — the Hidden Epic is won at the duel, not at the trigger. A Bonus promoted to Super by a 4-scatter retrigger is the one exception: it takes the stronger reels, but deals no cards.

Feature Pages
PAGE 25
Part E · Feature Pages

The Upgrade Cards

The duel spread — the two reveal fronts above, the Moonie and Dumpie pick-backs beneath.

Duel card front 1 — extra spins at Super strength
front-1 · extra spins
Duel card front 2 — Hidden Epic
front-2 · Hidden Epic
Duel card back — Moonie side
duel-back-moonie
Duel card back — Dumpie side
duel-back-dumpie

Opens on every Super Bonus dealt at trigger, natural or bought — never on a promoted one. Pick a card: 2.16% Hidden Epic (16 spins), else +2 spins at Super strength for 12.

Feature Pages
PAGE 26
Part E · Feature Pages

The Splashes

All twelve fs-splash intros — bonus / super / epic down the sheet; plain · banner × portrait · landscape across.

Bonus splash — plain, portrait
Bonus · plain · portrait
Bonus splash — plain, landscape
Bonus · plain · landscape
Bonus splash — banner, portrait
Bonus · banner · portrait
Bonus splash — banner, landscape
Bonus · banner · landscape
Super splash — plain, portrait
Super · plain · portrait
Super splash — plain, landscape
Super · plain · landscape
Super splash — banner, portrait
Super · banner · portrait
Super splash — banner, landscape
Super · banner · landscape
Epic splash — plain, portrait
Epic · plain · portrait
Epic splash — plain, landscape
Epic · plain · landscape
Epic splash — banner, portrait
Epic · banner · portrait
Epic splash — banner, landscape
Epic · banner · landscape

Fires between the trigger and the first free spin, announcing the tier.

Feature Pages
PAGE 27
Part E · Feature Pages
Hidden Epic — epic-tier splash, banner, landscape
Hidden Epic — the top feature, reachable two ways: win the Upgrade Duel (2.16% on every Super Bonus dealt at trigger), or draw it from the Mystery Buy (10%). 16 spins, bolts disabled for spins 1–4, and ≥1 wild injected every spin at the full ×25 value set.
Feature Pages
PAGE 28
Part F · Wins & Brand

Win tiers

Three celebration banners in ascending order — the cast cheers harder as the tier climbs.

Big Win celebration banner
win-big · Big Win
Mega Win celebration banner
win-mega · Mega Win
Max Win celebration banner
win-max · Max Win — 5,000× cap
The amount panel: all three banners share a uniform blank panel in the same size and position — the panel is where the engine prints the number. One overlay layout serves every tier; amounts are engine-typeset over the art, never baked in.

5504 × 3072 · coins rain, the cast celebrates — the tier reads from the art, the amount from the engine.

Wins & Brand
PAGE 29
Part F · Wins & Brand
Max Win — full-bleed celebration banner
$5,000,000
5,000× the bet — shown at the $1,000 bet. Moonie finally gets the girl.
Wins & Brand
PAGE 30
Part F · Wins & Brand

The HUD spin button — mode states

There is no separate mode icon — the HUD spin button itself carries the active mode: arming a spin mode recolours the button and adds a DISABLE overlay.

SPIN
Normal — default gold
SPINDISABLE
Boosted — violet
SPINDISABLE
Multi — proposed: ember · colour TBD
SPINDISABLE
Super Multi — proposed: crimson · colour TBD
StateSpin buttonDisable overlay
Normaldefault gold/navy, reads SPIN—
Boosted Chance activerecoloured violetyes — tap to turn the mode off
Multi activerecoloured (colour TBD — ember proposed)yes
Super Multi activerecoloured (colour TBD — crimson proposed)yes
Why the disable exists: while a mode is active, every spin costs that mode's multiplier (Boosted 3× · Multi 10× · Super Multi 100×). The recolour is the always-visible warning that the player is not on 1× bet, and the overlay is the one-tap way out. Treat both as required, not decorative.

Flow: left-rail spin-button → spins page (Page 24) → pick a card → mode arms → HUD spin button recolours + gains DISABLE → every spin runs at that mode and cost → tap DISABLE → back to normal.

Wins & Brand
PAGE 31
Part F · Wins & Brand

Brand family

Character crests · title banners · the legacy flat wordmark and its colourways.

Moonie character crest
crest-moonie
Dumpie character crest
crest-dumpie
Title banner — plain
logo-alterego · compact
Title banner with deco-fan flourish
logo-alterego-fan
Hero title logo with fedora-and-horns crown
logo-alterego-hat · hero
Legacy flat wordmark — Moonie's Alter Ego
logo · legacy flat wordmark
Legacy wordmark — black colourway
logo-black
Legacy wordmark — white colourway
logo-white
Legacy wordmark — red colourway
logo-red
Legacy wordmark — purple colourway
logo-purple

"MOONIE'S" is the franchise mark — it carries to the next title; only the subtitle changes.

Wins & Brand
PAGE 32

Moonie's Alter Ego · storyboard deck · assets from moonie-art-final/ · numbers from the game’s math model.